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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on Android in France Q2 2024

Discover the performance trends of the top 5 hypercasual games on the Android platform in France during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Hypercasual Games on Android in France Q2 2024

In the second quarter of 2024, the top 5 hypercasual games on the Android platform in France showed varied performance trends across downloads, revenue, and weekly active users. Here’s a breakdown of each game’s performance, based on data from Sensor Tower.

Screw Jam from Rollic Games saw a notable revenue increase, starting at around $2.9K in the first week of April and peaking at approximately $9K in early May. Downloads fluctuated, peaking at over 8K in the first week of May before dipping to around 2.1K by early June. The weekly active users rose from about 13.3K in early April to a peak of around 20.8K in early May, before settling at approximately 14.1K by the end of June.

One State RP - Role Play Life by ChillBase experienced a steady increase in revenue, starting at $310 in early April and reaching a peak of around $4K by mid-June. Downloads saw a gradual rise, reaching a high of approximately 3.4K in mid-June. Weekly active users followed a similar trend, increasing from about 1.2K in early April to a peak of around 3.6K in mid-June.

Supermarket Manager Simulator by Digital Melody Games showed a significant initial burst in downloads, starting at over 83K in the first week of April, but gradually declining to around 6K by the end of June. Revenue peaked at roughly $4K in late April before declining to around $357 by the end of June. Weekly active users started strong at 100K in early April, peaking at 117K in the second week, and then declining to around 24.4K by the end of the quarter.

Equestrian the Game from Kavalri Games AB showed modest revenue, peaking at around $2.5K in early May before settling at approximately $941 by the end of June. Downloads remained relatively steady, hovering around 1K per week. Weekly active users fluctuated slightly but remained around the 9.4K to 10.2K range throughout the quarter.

Wood Screw Puzzle by Zego Studio demonstrated a consistent increase in revenue, peaking at about $1.7K in early June. Downloads were strong, starting at 26.8K in early April and peaking at around 37.2K by the end of April, before stabilizing around 28.1K by the end of June. Weekly active users showed significant growth, starting at 83.8K in early April and reaching a peak of approximately 164.8K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024